Why I Tackled Oblivion Remastered Without Fast Travel: A Gamer’s Quest – Reader’s Feature

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A reader relishes revisiting the realm of The Elder Scrolls 4: Oblivion and shares how skipping one of its main elements enhanced their enjoyment.

I am sitting here feeling accomplished, proud, and somewhat achy-headed.

I’ve unlocked all 50 achievements/trophies for the remastered version of The Elder Scrolls IV: Oblivion (though not including Shivering Isles… yet). As you can imagine, this isn’t particularly remarkable on its own.

The initial release of the Oblivion game was nearly two decades ago, on the
Xbox
360, positioning the globe for his successor
Skyrim
To assume control approximately six years later.

Finishing the primary storyline missions, along with progressing through the fighter, mage, thief, and assassin guilds, plus participating in the gladiatorial arena, is quite simple within the realm of Tamriel specifically in Cyrodiil. Essentially, Oblivion boils down to an extended list of errands, combat encounters, occasional sneaking around, and a notable level of killing tasks.

The vast universe featuring numerous dungeons, caverns, and intriguing locations has never appeared more stunning following an unexpected (hardly anticipated) update. You wouldn’t be faulted though if this enhancement managed to go unnoticed.
see
any of it.

In this fresh iteration, I decided to take on the persona of a Necromancer/Assassin Hunter—think Jinwoo from “Solo Leveling,” but feel free to judge away. With this character, I had the ability to call upon demons from the nether realms to battle alongside me, wield deadly daggers seemingly plucked from thin air, and vanish into nothingness just long enough to launch surprise strikes against my enemies. Success hinged on speed, agility, and wit; thus, I aimed to capitalize on an element I largely neglected during my earlier gaming days in 2006: movement and traversal.

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